So. I don’t believe an adventure can have too much treasure in it. Some folks express concern when an adventure has too many treasures in it. Specifically, too many magic items. Perhaps they see the loot in each dungeon room, or the list at the back of the adventure, and worry that their players are […]
Tag: treasure
RPG Confessions: Over-powered treasure
So. I don’t believe in over-powered, “game-breaking” treasure. There is no such thing. Some folks express concern when an adventure has certain types of magic items. For example, magic armor that makes the wearer immune to fire… at Level 1. Here is why this type of item does not worry me as a designer, or […]
Fangs of Vulgoth: Session #13
The adventure continues! Last time, our heroes cared for a dying tiger and found the Crossroads, where they killed an old friend and discovered a buried relic with immense holy power… Play time: 4.5 hours Heroes: Asmund the Divine Soul Sorcerer (7) Drew the Eldritch Knight (7) Hugo the Time Wizard (6), Cleric (1) Rainen the […]
Fangs of Vulgoth: Session #7
The adventure continues! Last time, our heroes befriended the were-bear / vampire hunter Rosette Vanator, met the young ranger Gavril, encountered a forest angel, found the lost Yakov Vanator, and entered the catacombs of Castle Dalca… Play time: 5 hours Heroes: Zombie Time Ward poked into the next chamber of the catacombs and found it defended […]