Categories
announcements

New website, new stores

Just a quick update to note that I have changed how this dusty old website looks for the first time in maybe 7 years. Not sure if I’ll keep making changes, or if it will be this way for another 7 years… More importantly, Dungeon Age adventures are now available in many more online stores, […]

Categories
announcements

How to write an adventure (video series)

Hi, my name is Joe and my friends in the RPG community have tricked me into making a series of videos about how to write an adventure. Yep, I’m back on YouTube. Part 1: How to define your vision or goal, including: Example of style, Example of design, Player action, Setting, Types of creatures, and […]

Categories
rambles

Dungeon Age sales numbers

Happy New Year to all! I thought I would mark the changing of the calendars by giving you a peek behind the curtain here at Dungeon Age enterprises. I’m going to present some of my sales data, both to thank you all for your support over the years, and also in the hopes that it […]

Categories
announcements

Holiday Sale

Well, it’s the “holiday season”. That weird time of year when we smash together Labor Day, Rosh Hashanah, Yom Kippur, Talk Like a Pirate Day, Indigenous People’s Day, Halloween, Diwali, Election Day, Veteran’s Day, Thanksgiving, Black Friday, Cyber Monday, Hanukkah, Kwanzaa, Christmas, Boxing Day, and New Year’s Eve into a relentless blur of decorations, music, […]

Categories
adventures

Saving Saxham… Remastered!

As you may have noticed, my current OSR system darling is Cairn and the general Odd-like family of games. I really appreciate the general ethos of encouraging players to be creative problem-solvers instead of min-maxing character-sheet masters. I prefer exploration over combat. But I also love rules-light games that are easy to learn, fast to […]

Categories
session report

The Undying Sea: Playtest 01

Remember that project I mentioned earlier called “Dead in the Water” ? Well, it’s now called The Undying Sea and I ran the first playtest this afternoon and it went pretty great. The Undying Sea is built on Chris McDowall’s Into the Odd engine for running a character and on Emmy Allen’s Depth-Crawl engine for […]

Categories
announcements

Wicked Little Delves: Update

This weekend I upgraded the covers and downgraded the prices (to $2.50) for the three volumes of Wicked Little Delves: I’m still very pleased with how these collections of one-shots turned out, although maybe I should have made them into a single big collection, like 13 Weird One-Shots. I suppose I can always make that […]

Categories
adventures announcements

Welcome to Carcassay

Welcome to the strange and dangerous city of Carcassay, huddled below the skeleton of a titan rat, sprawling above the ruins of countless dead civilizations. This is where folk come to find wealth, power, revenge, secrets, oblivion… and everything in between. Carcassay is a sandbox city adventure. There are many locations to explore in, around, […]

Categories
rambles

Updates from Carcassay

My hideous city-inside-a-Titan-Rat-corpse is crawling toward completion. I have stopped writing, and started moving the text into layout! What’s in it? At the moment, there are over 100 locations in and around the city. Almost every location has at least one well-defined NPC with at least one Quest/Reward to offer, in addition to selling goods […]

Categories
announcements

Wicked Little Delves, vol 3

Now on DriveThruRPG: These are three one-shot dungeon delves. Each delve features nine rooms or locations full of challenges and interactivity (for a total of 27). Each delve has only one type of monster, but they are complex, and there are lots of them! This volume of Wicked Little Delves includes three small dungeon adventures: SYSTEM: Each monster […]