Session Report: Grave Titan Harvest #2

We continue right where we left off in Grave Titan Harvest, somewhere deep underground where miners, books, and wizards have all gone missing. Can our heroes save the miners? Will they exchange all the books? Or will they be eaten by adorable little mushroom people?

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Session Report: Grave Titan Harvest #1

After my crew finished Ragged Hollow Nightmare, they wanted to carry on with their characters. So I decided to place a little sandbox mystery just outside of town: Grave Titan Harvest. Will they find the lost miners? Will they befriend a dead sky-whale? Which mad wizard will they kill first?

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Session Report: Escaping Edgewild One-Shot

Can four strangers escape from prison? Will they free the witches, lepers, and spore-folk? Will they take over the fort and live like petty warlords???

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Session Report: Ragged Hollow Nightmare #4

This is it! The end of the road for our heroes! But did it end in triumph, or in tragedy???

Once again, my merry band got together on Discord for a voice-driven session of Ragged Hollow Nightmare. But I upgraded us a little bit by live-streaming a battlemap using MS PowerPoint. I streamed the working slide, and as the action progressed, I simply moved the icons for the players and the monsters around the screen. It worked really well!

But onto the action!

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Session Report: Ragged Hollow Nightmare #3

In this session of Ragged Hollow Nightmare, the nightmare begins! Thanks to the global pandemic, we played online for the first time. Everyone called in via Discord, which worked great. I displayed the area maps in a “maps” channel, and everything else was voice-only. But how did the party fare in the doomed temple???

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Session Report: Ragged Hollow Nightmare #2

My gang has continued playing Ragged Hollow Nightmare (and are loving it!). I was told we would be missing some players, so I whipped up a side-quest for the folks who were coming. But then everyone showed up anyway! So we went off-book for my side-quest, but I may put the side-quest into a new version of RHN at some point.

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Session Report: Ragged Hollow Nightmare #1

Last week was my first time running Ragged Hollow Nightmare since it was published. I thought I’d share how it went (and continues to go!).

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New Supplement: Recurring Fantasy NPCs!

Hi everyone! This week I published a new RPG supplement for your campaign (any system!). It’s a handy little collection of recurring Non-Player Characters (NPCs) that you can drop into your world to spice things up. Each NPC is designed to provide multiple encounters, many of which evolve over time, and some present unique items to your heroes. And it’s free!

(Actually, it’s pay-what-you-want, but I mostly want to see your feedback in the reviews.)

The supplement contains twelve (12!) characters drawn from the world of Dungeon Age. Each one is laid out on a single page, and includes all the details you need to slip them into your game: locations, appearance, personality, abilities, story function, and encounters, as well as treasure!

Here’s a quick list of those characters:

  • Dying cursed soldier
  • Mutating warrior nun
  • Thieving mercenary twins
  • Eldritch horror worshiper
  • Tiny hummingbird rider
  • Unfriendly celestial warlock
  • Magical praying mantis
  • Two romantic mole-snakes
  • Influential warrior bard
  • Shapeshifting mother
  • Unlucky wizard from the past
  • Possessed doll detective

Again, the PDF is pay-what-you-want, and should be compatible with any D&D-style system, so go check it out. Or don’t. Your call. I respect that.

Recurring Fantasy NPCs

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New Adventure: Ragged Hollow Nightmare

Hi everyone! This week I published a new D&D (5e and OSR) adventure module titled Dungeon Age: Ragged Hollow Nightmare.

Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right. Today, you and your companions awaken to a town in chaos. Why is the temple sealed behind a divine shield? Why are children and worshipers trapped within? How do we get inside? What did Tobias do?!

This is my first “classic” starting town. There is a central adventure (temple dungeon), but the town and surrounding wilderness also provide a small sandbox full of hooks for side-quests and mini-dungeons. I love low-level play, so I wanted to cram this starting town full of content for newbies and nostalgia-lovers alike.

There are goblins and witches in the woods, a house full of traps, a basement of vermin, kobolds in a cave, bandits on the road, riddling ravens, a 50-room temple dungeon, nursery-rhyme monsters, living nightmares, Lovecraftian horrors, and tons of unique items to find.

The preview shows you the first 15 of 47 pages, it’s available in both 5e and OSR versions, and it’s only $5.00, so go check it out. Or don’t. Your call. I respect that.

Ragged Hollow Nightmare

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Homebrew: “Formulaic Alchemist” class for 5e

So, I know that everyone and their sister has homebrewed up their own Alchemist class for 5e by now, because we went so long without an official one, and lots of folks don’t love the official one. Including me. So, here’s mine.

This “Formulaic Alchemist” has no sub-classes, it’s just the one build, and it is focused heavily on the themes of chemistry and biology. There is no spell-casting, and almost no tinkering, and it runs on Short Rests. Also, I only made 12 levels because I don’t believe in high-level play. It’s a myth, a myth I tells ya!

My goal was to create a mad scientist-type class with enough options to let you play as support, glass cannon, or skill monkey, depending on your choices. I haven’t checked out my math on any of this, so it may be wildly over- or under-powered. But hopefully I will have a chance to play-test it one day and tweak it.

Check it out and let me know what you think in the comments!

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