Category Archives: rambles

D&D Experiment: Faster combat by skipping the monsters

I run a 5E campaign, and while I really like to create monsters and combat scenarios for my players, I don’t like dealing with monster stat blocks or adjudicating all the rules and rolls that happen during a combat encounter. … Continue reading

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D&D Question: How to start a good sandbox campaign?

A sandbox campaign has no one central story. It’s a basket full of little stories, lots of little opportunities to wander about and do whatever. And the general wisdom seems to be that you start somewhere small, with a big … Continue reading

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Fangs of Vulgoth: Lessons Learned

This last campaign ran for 17 sessions over about 6 months, from level 5 to the end of level 7. We started with 5 players and ended with 6! No one died, though we came close a bunch of times. … Continue reading

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D&D Experiment: A whole campaign at Level 3

I don’t like super-heroic gameplay. I prefer more “realistic” danger and challenges. As a real human, I understand the real danger of real things like the dark, and the cold, and hunger, and predators my own size. Dragons and angels and … Continue reading

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