I’m still making videos, so you should go watch them! #8 Saving Saxham: I review my very first adventure and discuss what I did right and what I definitely did not do right. #9 Factions: Let’s talk about how to design and use factions in your adventures. #11 Layout: A super useful (if not super […]
Category: rambles
Dungeon Age sales numbers
Happy New Year to all! I thought I would mark the changing of the calendars by giving you a peek behind the curtain here at Dungeon Age enterprises. I’m going to present some of my sales data, both to thank you all for your support over the years, and also in the hopes that it […]
Puzzle Dragons
A puzzle dragon is a powerful monster, but it does not have a traditional stat block. It can only be killed in one specific way. The challenge for the players is to learn how to kill the puzzle dragon, and then to perform the actions needed to do so. If they can perform the correct […]
Updates from Carcassay
My hideous city-inside-a-Titan-Rat-corpse is crawling toward completion. I have stopped writing, and started moving the text into layout! What’s in it? At the moment, there are over 100 locations in and around the city. Almost every location has at least one well-defined NPC with at least one Quest/Reward to offer, in addition to selling goods […]
A few doodles
Inspired by Richard Whitters…
Thinking about drawing fantasy art

Have you checked out Graphite Prime’s RPG work? I really like their blog, and I really dig their original art. I’ve just ordered print versions of their adventures, Date of Expiration and Praise the Fallen, and I’m looking forward to not just the content but all of the original art inside. Also, have you been […]
RPG Confessions: Experience points (XP)
So. I don’t care about XP. Just… at all. Some folks express concern about getting XP at an appropriate rate. And look, I get it. Whatever system you play, there are probably rules about how to get XP and how to turn that XP into a level-up for new skills or spells or whatever. Because […]
RPG Confessions: Too much loot
So. I don’t believe an adventure can have too much treasure in it. Some folks express concern when an adventure has too many treasures in it. Specifically, too many magic items. Perhaps they see the loot in each dungeon room, or the list at the back of the adventure, and worry that their players are […]
RPG Confessions: Over-powered treasure
So. I don’t believe in over-powered, “game-breaking” treasure. There is no such thing. Some folks express concern when an adventure has certain types of magic items. For example, magic armor that makes the wearer immune to fire… at Level 1. Here is why this type of item does not worry me as a designer, or […]
Dungeon Age – 2022 in Review
Well, hey there friends, this has been a super busy year for me. I wrote a ton of adventures. I updated some novels. I wrote a game! I’m really proud of the work I finished this year, and I’ve been really grateful for all of the support and kind words from all of you as […]